What Did I Play on 2024-12-25?
Crushed koroks: 1, and this time I wasn't messing around. I'm now back to what I enjoy most in Zelda: running in grassy fields, picking mushrooms, and accidentally blowing myself up. (And a secret fourth thing: running from Gloom. This playthrough I seem to be encountering Gloom much more often than I'm used to.)
I found Kakariko village, where armor prices are sadly demoralizing considering at any given time I'm carrying about 200 rupees, each of which is hard-won. The plan was to hike down to the giant fairy near Dueling Peaks and get some much-needed upgrades for my armor, however...
The game's design issues are starting to get to me. The sage controls are tucked away on the key items screen, when they could have easily been included on the wheel instead of the arbitrary duplicate map button. Another attempt to build a vehicle resulted in a pathetic mess so bad I didn't even take a screenshot for lulz and I spent an unreasonable amount of time in a shrine trying to hit a plank of wood with a huge-ass bouncy ball. An unfortunate number of tasks require lining items up with a certain level of precision, a process which is usually fiddly even with the goop anchors to help.
Here's one of those opinions I warned you about. The modern Zelda games contain a lot of unnecessary tedium that can only be explained as Nintendo Being Like That. Control and gameplay issues that would have been noted within 30 minutes of testing persist through two flagship games, indicating they are intended features, and terrible-design-choices-that-serve-no-purpose-but-to-annoy-the-player are part of the overall design strategy.
Anyway, I'm not saying I hate modern Nintendo but I hate modern Nintendo and pirating Nintendo games is always morally correct. Have a fantastic holiday everyone.

