What Did We Play Yesterday?

Ball X Pit

2026-01-03

A sort of mashup between arkanoid, vampire survivors, and tetris, with a base building component. Tough to explain, with the potential for addiction. You can have up to four main balls at once time, and have the ability to fuse or evolve them to open up slots. You also have passive bonuses. The goal is to clear the enemy lines before they reach the bottom of the screen (or kill the roaming boss, if you've reached the end). Will probably be playing a bit of this.

2026-01-04

Continuing to kick the tires on Ball X Pit. I'm figuring out some things. For instance, you cause a great deal more damage by bouncing your balls off the walls before strikes, so most of the time you should be aiming at the walls and trying to get the balls to bounce up and behind enemy lines rather than shooting directly at them. Evolutions, which create new balls, and more powerful than fusions, when combine elements of two balls. And typically, if you can collect all the gems and level up before you snag a fusion orb thing you should do that.

That being said, at this stage the game feels more like grinding based than skill based. I beat the first level once fairly early on, but I've consistently gotten overrun by the second mini-boss ever since. I'm still sorting out how to make my base more efficient for resource gathering. The beginning of each round is pretty slow, and things don't really get moving until you get enough XP to snag your first upgrade. But I'm gonna continue working at it.

2026-01-05

Unfortunately Ball x Pit must be shelved. I never did reach a place where I felt like I was exercising strategy or genuinely improving, and I'm tired of replaying the first level. I might return to it down the road, since it sounds like development will continue.