In The Realm of Pixels. Joy Is So Near.
A casual gameblog by REN★GADE. Inspired by miela583.
Made the castle cooler. The bamboo area has always been a little cramped so I moved the house to free up some space and planted a lot more bamboo there, which was inspired partly by a quest needing way more bamboo than I actually had.
I still have a good number of lots to unlock, but the barrier is my farm level. So now I'm just filling up the space I have however I can.I experimented with having clusters of animals that would be a few of each type, because I never liked having like... a massive field of x pig or whatever... but that's really not enough livestock to level up and unlock additional species timely. I've begun to start stashing clusters of animals of one species stashed away in various nooks and crannies. I'd like to have a dedicated plot for each type of crop and animal, I just don't want to have lots of boring uniform boxes like it's some factory.
I belatedly realized there's an event in Farm Together 2, and now I'm sucked back into it. The timeline is a little tight on this one, so I had to grind at a megafarm to make sure I'd get the points.
Very excited for unicorns (and peacocks, an unrelated recent update). They provide much better diamonds compared to the fruit bat trees.
I finally got around to redesigning my castle layout and I'm much happier with it. The previous one was too cramped.
Back when I was interested in the oldest examples of console roguelikes, I discovered this gameboy game. More recently, as I revisit the gameboy, I discovered it again. It offers four types of quests: killing enemies, collecting gold, freeing fairies, or collecting orbs. Part of the strategy is learning the enemy behavior patterns, but like many of these types of games avoiding enemies is generally the way to go. It works extremely well as a casual handheld game for short pick up and play sessions.