What Did We Play Yesterday?

In The Realm of Pixels. Joy Is So Near.

A casual gameblog by REN★GADE. Inspired by miela583.

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What Did I Play on 2026-01-27?

  • #againstthestorm Arrow: More posts

So I guess I'm obsessed with this now. And I'm aware, back in my hindbrain, this game is extremely repetitious, so I feel a little weird about my fixation in the, "Why do I like this?" sense. I haven't played many city builders but in a lot of building games one of the most fun parts for me is starting out. That's why I continually restart my game in Shapez and Factorio and so on. This game has me constantly restarting every hour or so. So that part mashes buttons in my brain that like to be mashed. The meta progression is pretty slow IMO, but as a result, I feel like I'm developing a really solid feel for the mechanics.

It helps that you can speed things up. I sit on 3x speed most of the time now.

The screenshot is one of my better towns. I've begun experimenting with setting up multiple hearths rather than having a sprawling mess where my workers are constantly scurrying back to the home hearth. Now I set up additional hearths and warehouses as soon as I have space (their radius cannot overlap), and I move houses over when I do that.

After dieying twice I decided to switch up my strategy. I used to go for the small glades, but now I completely ignore them and go for a big glade as soon as possible. I nearly always have enough time to figure out how to manage the threats before anything terrible happens, even early in the level. The rewards are much better and the level of tree hate is more manageable comparatively. I always keep an eye out for tools, because sending caches back to the Queen is a necessary boost of reputation. I'm also a lot better about sacrificing fuel during storms to keep hostility/tree hate down.

I've encountered one situation where I couldn't fulfill deeds (based on the territory, deeds were locked), and that made things much harder, because the only way to reliably get a boost of reputation was to send back caches or have extremely high resolve. That's the only hazard I would consistently avoid at this point.

I finally looked up pipes and figured out I haven't unlocked the rainpunk update that lets me actually use them. I wish they'd explained the rainpunk generally a bit more, because I assumed I needed to connect collectors to buildings or something, but could never figure out how. Turns out you treat it like a mine upgrade and just plop down x pipes for a bonus. Currently, I usually start collecting rain in the mid-stage of a town because I can use the water for crafting and quests.

What Did I Play on 2026-01-25?

  • #againstthestorm Arrow: More posts

Playing a lot of this. Had a few losses now. One, I expanded too far out without fortifying my hearth area. On the other, I completely lost track of the Queen's impatience and lost by a hair, basically. I got greedy and looted all the caches instead of sending some periodically back to the Queen. I sorta forgot (?) about the ability to reduce hostility by making sacrifices at the hearth, so I'm doing better with that. Rainpunk is still a ??? I'm harvesting rain down but IDK about the pipes and I keep forgetting to look it up.

What Did I Play on 2026-01-19?

  • #againstthestorm Arrow: More posts

Wandered into Scarlet Orchard, which is a more dangerous place. Things were a little dodgy for a while. The soil there cannot grow, so you have to forage or buy food, and I was always kinda low. This is the first time I had a villager leave me (sob). In the beginning, I had a LOT of impatience built up but the tide eventually turned.

There's an archaeology feature here, and treasures to be found, but I wasn't able to get into that I was mainly focused on keeping everyone fed and happy.

What Did I Play on 2026-01-18?

  • #againstthestorm Arrow: More posts

Exploring new biomes, and starting to get the hang of various production lines. The jungly one is probably my favorite, in part because the trees sometimes offer other resources beyond wood.

What Did I Play on 2026-01-17?

  • #againstthestorm Arrow: More posts

Okay, obsessed with this, lol. The tutorial was almost cozy, and I was enjoying making my orderly little streets and putting in decorations and such, taking it easy. Then I start the real game and they drop me into this inhospitable alien landscape and are like GO FOR IT.

The main game is won by building a settlement that meets gradually unlocked orders. With each order, you can choose one of two options, so you can try to steer your city a certain direction. Each time you complete an order you choose from buildings to unlock. There is overlap in what the buildings do, so you can choose based on resource availability and needs. It took me a couple games to get the hang of it, but once I got into it, I really got into it.

The overall campaign proceeds across a larger map and I guess there are 10 settlements to build per campaign. You earn persistent upgrades as you move through the campaign. In between you can return home and talk to your aunt, and I'm not sure what's going on with that beyond learning more about the overarching lore (there is a queen, and you MUST NOT displease her, that's all I know). But this world is cyclically ravaged by a storm, so living there is a constant process of establishing settlements, retreating when the storm comes, and going back out to resettle the land again after it passes.

One thing I appreciate is after you meet your goals, you can continue to work on your settlement. You won't get additional experience, it's strictly for your personal enjoyment, but I can see building up a particularly nice settlement and wanting to play with it a bit. I only explored a fraction of my map when I finished the first round, but later in the game I should unlock things that allow me to explore further on a run. It also sounds like around level 10 you unlock the Obsidian Archive, which allows you to customize runs, so you could set up a sort of endless mode that way.

What Did I Play on 2026-01-16?

  • #againstthestorm Arrow: More posts

I haven't played a city builder like this in a while. It's slowly and steadily opening up, and I can see how you'd easily lose a lot of time in this one. It sounds like it has about 10 1-hour runs per campaign. I enjoy it so far.

What Did I Play on 2026-01-12?

  • #vampiresurvivors Arrow: More posts

Tried and failed to unlock a few more cheevs in Vampire Survivors. I've gotten most of the 'get so and so to level 80' ones and now I'm working on some of the more puzzly ones that require map exploration.

  • #stacklands Arrow: More posts

Really got into Stacklands and unlocked quite a bit of stuff, including the incredibly useful animal pen and farm. So far I've only managed to juggle 2 villagers successfully. The game can be a little slow to get started, so I'm not sure when I'll do another run, but I'd like to come back to it eventually.

What Did I Play on 2026-01-11?

  • #xenosensory Arrow: More posts

I've been playing caiys's new incremental game, Xenosensory. I'm honestly not sure how I feel about it. It doesn't play great on SteamDeck (which was complicated by the fact I didn't originally realize you had to hover over xenos to explode them, NOT necessarily click the mouse button). It has some interesting mechanics, like a pinball that you can manipulate to strike enemies, and it's short with a steady progression so I've continued to play here and there. But I don't enjoy it the way I've enjoyed their other games, nor do I feel compelled to play beyond exploring whatever's going on here.

The dev notes this was an experiment, and it certainly feels like one. I can't recommend this one compared to their other games, but I'm always up for whatever this dev puts out.

Interestingly, I just realized their first game was Echo of the Wilds. I objectively hated that game! But I loved Voids and Boneraiser Minions, as I've repeatedly noted here, and the prior games are on the list to try.

Games Played