What Did We Play Yesterday?

In The Gaming World. We Never Grow Old.

A casual gameblog by REN★GADE. Inspired by miela583.

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What Did I Play on 2025-05-07?

  • #slimerancher Arrow: More posts

How it's going. I made a bunch of bomb-rad largos. I found a few new vegetables and planted those bad boys immediately. I got the water slimes, and figured out they won't make plorts if you have more than 4 so I thinned them out (no more incineration, from now on slimes will be yeeted into the ocean as god intended). I also unlocked the lab, and built a mining device. 3 slime pens is really all i can handle without auto feeders, so i guess that's the next upgrade.

I tracked down some crystal slimes, but got kinda lost, and then tar slimes showed up you know how it goes. I haven't yet decided what to do with the crystal slimes. I have some phosphoro tabby largos that I no longer have a steady fruit supply for, and running them back and forth to the cave ranch seems like a PITA. Obviously this is what you're supposed to build teleporters for. I'll figure it out. I'll probably just yeet them.

What Did I Play on 2025-05-06?

  • #slimerancher Arrow: More posts

I exploded a Gordo, and used the key to unlock the quarry, and now I'm into it. This area has several new slimes, including the bomb and rad slimes, which are a little more dangerous to ranch so I'm keeping them on adjacent property. These slimes are way more lucrative than the others, so I incinerated my pink largos (later realizing I probably could have just yeeted them off a cliff...) and experimented with making a rad bomb largo.

I'm having a hard time keeping these bad boys fed, so the plan is to set up a bank, stock up on plorts so I'll have whatever I need for quests, and yeet the rest of the largos to focus on the new slimes. I'm also gonna see if I can do something to increase my chickens beyond having a fully upgraded coop.

Anyway, it got its hooks into me now, yay!

What Did I Play on 2025-05-05?

  • #slimerancher Arrow: More posts

Turning off head bob helps a lot.

Continuing to collect Largos. I am only interested in new slimes, and I haven't been finding any! I unlocked one area near the ranch and found more of the same. So IDK. I've kinda got my hands full with the 3 pens I have, and but plort prices keep dropping so I'd like to find something new and more lucrative.

I keep finding treasure pods I can't open, as well as gates I can't open. I also found Gordo slimes. But no new ranchable slimessss agasd

What Did I Play on 2025-05-04?

  • #slimerancher Arrow: More posts

I tried Slime Rancher a few years ago and it didn't grab me. Trying it again, I have mixed feelings. Partly, because it makes me motion sick. But also because it feels really repetitive, and I play a lot of games with repetitive actions but for some reason it's different here.

I'm giving it a fair shake, though. I've got a chicken coop and garden going, and I've got two types of slimes I'm raising (ranching?). They say a big part of the fun is creating new types of slimes, so the next goal is to combine Tabbies and Rocks and go from there.

What Did I Play on 2025-05-03?

  • #farmtogether2 Arrow: More posts

NNeed diamond

Decided to take a leetle break from Farm Together 2 after hitting level 36. There's still loads to do, I've only unlocked a fraction of the farmland and the town has tons of empty shops to fill, but I'd like to pace this one.

What Did I Play on 2025-05-02?

  • #farmtogether2 Arrow: More posts

Keeping tabs on Patrick. Also continuing to do the thing. I've put aside my organized crop rows in favor of rotating crops based on whichever ones will unlock additional crops at higher levels. I also connected all my fish ponds, which is less aesthetically pleasing but it means you can harvest once instead of having to do each individually.

The terraforming feature is neat once you unlock it. It costs a few diamonds for each plot, and I used it to even out an uneven slope to make a nice flower garden. I've also taken to adding fences to my crop fields to help stop the auto-tractor if I'm not paying strict attention.

I continue to dislike livestock in this game, just because of the sheer volume required for quests, but this time they reduce the number of actual animal sprites per cluster which helps a lot. So instead of having 20 cows on 20 cow plots, you have like 10 cows on 20 plots. This game also has feeders but again, I'm not using them.

I did figure out sprinklers actually cover 9 tiles this time, which is AMAZING. So I've begun implementing those in my flower beds. At some point, I'm going to set up a large rotating crop bed and fill it with sprinklers for the random quest crops I don't already have fields for.

What Did I Play on 2025-04-30?

  • #farmtogether2 Arrow: More posts

Big things are happening. I unlocked the ability to make jam. This time around, you dump a bunch of pears and apples into a pot and jam comes out. What's neat is you can dump in enough for multiple batches. This is a way to convert crops to ribbons. Speaking of ribbons, I've unlocked a terraforming store but at 20 ribbons its a bit rich for my blood right now. I'll build it soon, now that I have an easier way to get ribbons besides doing random quests.

I'm increasingly fascinated by the secret lives of the villagers. Patrick is current my favorite. I also got around to decorating my house. Decorations will be pretty limited until DLC comes out but you can still make it nice and cozy. I was a late adopter of the previous game and ended up getting most of the DLC in a big bundle, and had a very good time with it.

Finally, I realized I could make waterfalls and lost my mind. Amazing. Beautiful. I have my fish in a non-ideal place, but I've been working on making it cute so now, that's just how it's gonna be. Aesthetic over efficiency, at least for now.

What Did I Play on 2025-04-28?

  • #farmtogether2 Arrow: More posts

Progress is swift and satisfying at the farm. Just chillin out with my wheat. Built a house.

Not so sure about these NPCs, though. Their dialogue sounds like it was written by a robot. The good news is they offer little quests, and these reward you with green thumbs up things that you can trade for other resources.

Also, it turns out there IS a warehouse! The warehouse offers additional resource space on top of whatever you get from upgrading various stores.

What Did I Play on 2025-04-26?

  • #farmtogether2 Arrow: More posts

I've held off picking up Farm Together 2 while it's in Early Access, but the devs recently announced there would be a price increase soon so I went ahead and snagged my copy. In EA the game is $20 though it has dipped down to $18 a few times.

Farm Together 2 is definitely a More Of That Sequel, which is exactly what everyone wanted, but one significant change is that instead of building stalls to convert your crops you visit the in-game town. Once you've built a storefront, you can trade goods in a limited capacity (shops can run out of diamonds, for instance) and you can upgrade the shops to increase your good capacity, the diamonds they have, and so on.

I do like how this takes the first game's end-game Factory and combines it with the trade mechanism, and aesthetically it is nice to not have to build a bunch of stalls all over the farm. They have used the opportunity to create an artificial bottleneck so you can't just powergame your way into diamonds early game. The limited shop budgets force natural breaks.

The town also contains citizens who sometimes have quests. This part is a bit half-baked, and maybe a little buggy. There were a few quests the villagers would not let me fill, even though I had the items they wanted. I think there's an opportunity to really do something here in terms of an emergency story or even giving these characters some life, if the devs truly want to, but part of what makes this series great is the laser-focus on having the core farming mechanics be as satisfying as possible. So doing something with these NPCs beyond having them offer random quests might honestly be a bit outside the scope of what this game does.

The starting farm plot has a lot more STUFF on it, and the additional plots seem to have more diversity in terms of existing crops and animals.

Right off the bat, I planted a bunch of corn and then realized I had no way to offload grain (this happens in the first game, too). Down the road, I unlocked the bakery, but just a shout-out don't fuck around with corn until you have something to do with it (unless you just like the way it looks, large cornfields are definitely satisfying).

Another change is they've added some tractor automation. If you press shift (which I accidentally keep pressing, because on-foot it's the run button) the tractor will automatically process whatever it's doing forward in a straight line. This may be the dev's response to people utilizing tools like Cheat Engine late-game. I got into the habit of using a CE script whenever there was a holiday crop because the unlock numbers were extremely high and way beyond what I could or frankly wanted to invest. The auto tractor is technically faster than the player because it does not run the planting animations. I haven't tested it it much, but I will be thrilled if this ends up being a replacement for rigging up some nonsense with CE and auto-mouse.

Anyway, I played a few minutes and was like, oh, cool. More Farm Together. I already put like 100 hours into the first game, so I'm sure I won't get too weird about it this time.

A few hours later... as you can see from the screens, I definitely started getting weird about it. I'm here for it, though.

Games Played