I beat Lexicanium Hunt with Alchemistro and only blew myself up like 12 times.
Found a new level room... a visit with mommy boosts one's hearts. I got 4 one time and a whopping 8 another which is pretty excellent.
Normally I focus on beating whatever I'm doing, the Hunt or Adventure, but the next game mode is unlocked by unsealing the domain doorways, so I'm going to give those precedence now. I peeked at hints to unlock other clans, and I don't know any of those are things I would accidentally do while bumbling around, so I'll probably focus on that next.
Unlocked the daily challenge and did surprisingly well. Let's do it again!
...Still blowing myself up as the Alchemistro. But I enjoy the game so I don't care (that much?). Well, maybe I care a little. Sometimes, I'm caught off guard when I lob a bomb at a wall and I get blown up even thinking I was a reasonable distance away. Tis the price one pays for massively powerful projectiles.
I thought I could blow up shopkeepers with no consequence. Not so! A bounty hunter came after me. Sins must be punished.
Really digging this game. I beat the first hunt scenario and I'm not on to the adventure, which is twice as many levels. I'm continuing to discover new rooms and aspects. I'm also getting better at murdering shopkeepers. Collecting items is fun, as most are useful, especially the passive ones. I had to look up the different types of hearts because they're not really explained.
I played as the bushido melee character for several hours, and this character throws or drops bombs by pressing down. When I switched to the shooter character, who shoots bombs, I kept accidentally blowing myself up by shooting bombs at my feet. D: So I may try to mix it up a bit more to keep from getting too ingrained in certain mechanics. But this is an enjoyable game all around, no matter how much one dies.
Caiys has become one of my favorite developers, and I'm working my way backwards through their catalog now. Spirits Abyss is a roguelike platformer that gets compared to Spelunky. It's all the usual Caiys goodness, from the pixel art to the weird characters to the strange vibes. Your mission is to collect as much gold as ye can while venturing deeper into the abyss. I feel like I learn a bit more each run. So far, it's an enjoyable romp that nicely scratches the died-lets-do-it-again itch.
Made the castle cooler. The bamboo area has always been a little cramped so I moved the house to free up some space and planted a lot more bamboo there, which was inspired partly by a quest needing way more bamboo than I actually had.
I still have a good number of lots to unlock, but the barrier is my farm level. So now I'm just filling up the space I have however I can.I experimented with having clusters of animals that would be a few of each type, because I never liked having like... a massive field of x pig or whatever... but that's really not enough livestock to level up and unlock additional species timely. I've begun to start stashing clusters of animals of one species stashed away in various nooks and crannies. I'd like to have a dedicated plot for each type of crop and animal, I just don't want to have lots of boring uniform boxes like it's some factory.