In The Gaming World. We Never Grow Old.
A casual gameblog by REN★GADE. Inspired by miela583.
New-to-me untranslated witchy-themed scrolling vertical hybrid shooter Fray: Shugyo Hen is cute but unfortunately not very fun to play. You can shoot magic spells and jump, but movement is sluggish to the point it feels like playing in molasses.
Currently, my go-to vertical shooty witchy thing is Twinkle Tale for Genesis.
The Game Gear binge continues.
Played a bit more Halley Wars, but got bored of the underwhelming level design and boss design (or complete lack of--one level didn't even have a boss).
I was beefing up my Game Gear library when I discovered a shmup I've never played before. Halley Wars, which is a sequel to Halley's Comet, is a fairly utilitarian shmup with a twist. You are protecting Earth and various planets from Lord Halley's army, and any enemy or comet that passes you damages the planet. At 100% planetary damage is game over.
My beef? THE GAME NEVER TELLS YOU THIS. I had to do a search to figure out what the percentage even meant. Sega Retro has scans of the instruction manual, which tells the full story.
Graphically, it's not very compelling, but I enjoy this one for what it is and I'd like to play it more.
I also popped into the Game Gear version of Bubble Bobble. Very enjoyable port! I never play through this game (I beat it once on NES years ago and that was enough for me) but I do like to pop in and bubble a bit from time to time. It's one of those games I always snag a copy of to try on different systems.
I could have sworn one of the Parodius games let you play as Opa-opa, the hero of Fantasy Zone, but I couldn't remember which one (maybe I imagined it?). So I played Parodius Da on PC engine as the little octopus until I died and lost all my upgrades (BOO).
I cannot tell you how many times I rented the Tengen's Fantasy Zone for NES. I was terrible at it, but I didn't care. The lush fantasy world always drew me in. Gameplay wise, base destruction shmups are my least favorite, but Super Fantasy Zone may well be the most beautiful cute 'em up I've played and it's fun to fly around (or land, which is enabled by your ship sprouting legs). This series has an interesting weapons economy where you buy weapons that eventually decay, and the price increases each time you purchase it.
Several times a year I go on a game binge and I dump all the weird and wonderful things I find into my handheld and promptly forget about them, which leads to delightful discoveries later. I had no idea what to expect from Go! Go! Mile Smile. I certainly DID NOT expect a Pac-Man/Snake hybrid maze game.
Mile and Yard (actual names) are "pursing their dreams" when a fairy shows up and asks them to save a beautiful princess who was kidnapped by the demon HECTOR (motive unclear).
The player controls an egg that hatches into a row of chicks with a snake-style body. The "snake" can venture into the maze to collect gems, but to avoid enemies you must retreat to the original hatch point. The play control is a little fussy but the concept and colorful themed levels easily land this one on rotation. If you like Snake-inspired games, check out Gomola Speed.
Yesterday I just wanted to chill so I played a little Puzzli. This is a cute match-3 game about a boy and his cat engaging in a little reverse-fishing for reasons that are never adequately explained. I also like the sequel, Super Puzzli 2, which is caveman themed for some reason.
Finally, I decided to poke at my stack of SG-1000. That whole thing started because I realized the entire library was like 2.5MB??? And a lot of them look pretty good. Anyway I uh... I like Pippols? Not really sure what's going on there tbh. It's an automatic vertical scroller where you must navigate between rows to grab items and shoot enemies.
Batsugun is Grandpappy Bullet Hell and I have a little trouble with this one on my tiny retro screen but sometimes you just need to Iceman it. 🧊 There's a nice port on GOG.
An eclectic night. I really enjoy Mr. Do! and the Neo version, which was never ported elsewhere, is so visually fun and obviously made with love. The ball mechanic makes Mr.Do! slightly more compelling than similar games (another favorite: Digger by Windmill Software). This was the game that drove me to get arcade games working on my handheld.